Characters and Props whetech

Characters and Assets

3D character and props modeling using Zbrush and 3DSmax, to create a wide range of props and creatures, with Character Creator to create more human-like models. LOD and game-ready topology, low poly count, UV mapped and textured with Substance Painter and Photoshop. Animations and rigging with Unity and iClone, custom content and scenes, scaled from CAD or reference data.

More info and examples... BLOG page Unity Connect