I create custom 3D characters, modeled in 3DSmax, Zbrushcore and Character Creator software. 2D characters are created with Cartoon Animator software. Textures and materials with Substance Painter and Photoshop. A wide variety of characters can be created, all fully rigged to animate in a scene.
Characters feature lip-sync, facial expressions and facial mocap. I create animations in iClone and Unity software, for production with Powerdirector software to create a wide range of multimedia. Custom scenes are created with vegetation, props and actions.