I create custom characters, using photos or drawings. The characters are modelled in 3DSmax, Zbrushcore and Character Creator software. 2D characters are created with Cartoon Animator software. Textures and materials with Substance Painter and Photoshop. A wide variety of characters can be created, fully rigged to animate in a scene.
Animations are then added, featuring Acculips for lip-sync, facial expressions and movement using mocap. I create animations in iClone and Unity software, using a timeline or gameplay to capture scenes for music/video projects. I then add in dialogue and music tracks to produce the content and compile video for production with Powerdirector software to create a wide range of multimedia.